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Post by Bricingwolf on Oct 24, 2016 21:08:28 GMT
So, lockpicking and legerdemain are obvious. Getting into places is covered by lockpicking and athletics, stealth, and Con (might rename Con to Grift).
What to call the skill you'd use to crack a safe? Can that be the same skill you'd use to disable a dangerous device, disarm a trap, or maybe even a bomb? Sabotage?
Should Sabotage be it's own broad skill, with making, sabotaging, and disabling such devices?
IF so, what goes in Theivery with Lockpicking and Legerdemain (sleight of hand)?
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